Spiked Rebar is ammunition for the Rebar Gun. The minimum time between shots is 3.5 seconds (1s to shoot and 2.5s to reload). It can be used to kill hostile creatures. To be fair: I mainly only use the rifle for the huge spiders and alpha spitters so ammo lasts me longer. The Rebar Gun is a ranged weapon that shoots Spiked Rebar. Come back and you have a huge batch of ammo or mask/suit refills. I just drop in on hand ingredients, set it to beacons, walk away and do something else, put those beacons in an input container, drop in powder, pipes, and rubber from storage, make ammo, and go do something else while its working. As far as automation I just make the ammo in batches along with gas mask/hazmat refills in a manufacturer I have at my base connected to industrial containers for input and output. The issue is beacons, but not necessarily because they are hard to make, but because it makes no sense. Black powder for nobelisk because you need that to blow up boulders to get to slugs and the odd resource deposits. Rubber, pipes, and black powder you should have in storage already because those are all everyday useful. It's fun to use though Making it isn't hard. .22 LR Ammo.223 Rem/5.56 NATO Ammo.357 Magnum Ammo.308 Winchester Ammo.380 ACP Ammo.38 Special Ammo.30-30 Winchester Ammo.30-06 Springfield Ammo.45 ACP Ammo 7.62x39mm Ammo 9mm Ammo 12 Gauge Ammo 6. Throwing axe 1x Iron ingot + 1x Wire + 1x Rubber ring + 1x Plastic. However, non-lethal shotgun shells can be loaded with rubber, rock salt, or small bean bags. More flexible, stacks higher, and can be turned into ammo while exploring. For rebar, I preferred carrying around a couple stacks of iron rods. This line doesn't need to be 100 efficient since it's so seldom you need to get things from it. Most shots are made from metal (lead, steel, tungsten, or bismuth). Heck, even throw in a rebar constructor before the beacon line. Dynamite 1x Gun powder + 1x Rope + 1x Plastic. The Shot: A shotgun shell is a self-contained cartridge filled with metallic shots - small spherical projectiles contained in a plastic or paper tube called a hull. Satisfactory > Bugs & Technical Issues > Topic Details. Throwing weapons (Equipment production table) Molotov cocktail 1x Plastic + 1x Cloth + 1x Fuel. You have to change the tool and come back, to see how much ammo you have. Like said in the title, after the last update, the ammo count is not updating corretly in HUD. It's better to buy them at the awesome shop (and still.) BUG Rebar Gun Ammo display in HUD not refreshing. Screenshot (My lattest attempt at skyscrapers. Screenshot (My first attempt at an skyscraper) 2. Someone made a post about it and you need like 3 or 4 manufacturers ?!! And handcrafting them well. Nudge is awesome, I dont know how I played this game without it. To be fair: I mainly only use the rifle for the huge spiders and alpha spitters so ammo lasts me longer.Автор сообщения: GrandaddypurpleYea the rifle cartridge is a pain to automate. ![]() ![]() And while ammo cost is higher, you should be easily able to produce the ammo at no big effort at the time you unlock the rifle. the size of a tennis ball connected on each end of a 12in piece of rebar. It is also hitscan and has a higher range than the rebar. If the US banned sales of gun ammunition, how hard would it be for people to. While the rebar gun sits at a meager 4.3 points/sec, the rifle does 11.5. ![]() The issue is beacons, but not necessarily because they are hard to make, but because it makes no sense. The rifle simply trades alpha damage for higher dps. It's fun to use though Making it isn't hard. It's better to buy them at the awesome shop (and still.) Someone made a post about it and you need like 3 or 4 manufacturers ?!! And handcrafting them well. Opprinnelig skrevet av Grandaddypurple:Yea the rifle cartridge is a pain to automate.
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